
ABOUT ME
Designer, artist, and lifelong geek creating player-focused experiences across games and tech for over 15 years. I love collaboration, learning new things, and turning complex ideas into thoughtful, memorable design.
Outside of work, you’ll usually find me gaming, illustrating, building book nooks, or chasing the next creative challenge.
Currently Open to Full-Time, Contract, and Consulting Opportunities
CORE SKILLS
UI/UX Strategy | Player-Centered Design | Prototyping | Wireframing | UI Design Systems | User Research | Iconography | Typography | Visual Hierarchy | Information Architecture | Interaction Design
TECHNICAL SKILLS
Unreal Engine | Blueprints | Unity | Prefabs | Figma | Adobe Suite | Blender | JIRA | Confluence | Miro | Sourcetree
SHIPPED TITLES
Disney Magic Match 3D | High On Life 2 | Baldur's Gate 3| Fire Emblem Awakening | Animal Crossing: New Leaf | Luigi's Mansion: Dark Moon
EXPERIENCE
JAM CITY | UI/UX DESIGNER
05/2025 - 05/2026
Led UI/UX design for Disney Magic Match 3D features including Teams and Battle Pass, collaborating with stakeholders and implementing reusable Unity prefabs to streamline future feature development.
ATHENA PRODUCTIONS | UI/UX DESIGNER
11/2024 - 03/2025
Led UI/UX for High on Life 2, defining visual style, layout, and spacing guidelines while creating mockups, assets, and motion to support cohesive and immersive player experiences.
LARIAN STUDIOS | UI/UX DESIGNER
05/2024 - 11/2024
Consulted on UI/UX strategy for Baldur’s Gate 3, developing player journeys, wireframes, and prototypes to improve player feedback and in-game interactions.
THIEVES STUDIO | LEAD UI/UX DESIGNER
05/2023 - PRESENT
Developed the UI language for menus, HUD, and item screens, creating wireframes, concepts, and in-engine implementations while also designing the game logo.
CONVERGENCE STUDIOS | LEAD UI/UX DESIGNER
05/2023 - 05/2025
Defined the UI language and visual consistency for Conflux: The Hereafter, implementing screens and reusable widget systems in UE5 while designing skill icons for the game's characters.
KAT CRAIG DESIGN | LEAD UI/UX DESIGNER
11/2008 - PRESENT
Led UI/UX consulting engagements for Microsoft, Nike, and indie studios, creating UX flows, prototypes, and UI assets for web, mobile, and interactive products.
ZONAR SYSTEMS | SENIOR UI/UX DESIGNER
12/2021 - 11/2023
Directed UX/UI strategy for three enterprise products, improving usability and driving a 60% increase in user engagement. Designed user management tools and established usability testing cycles to validate and refine solutions.
DELL TECHNOLOGIES | UI/UX DESIGNER
11/2018 - 12/2021
Developed UI for Alienware and peripheral applications, introducing new features and UX improvements that contributed to an 82% reduction in support call volume. Spearheaded accessibility initiatives and UX enhancements across the Dell design system.
BLIZZARD ENTERTAINMENT | GAME MASTER
03/2018 - 11/2018
Provided in-game support and helped optimize player experiences.
SMASHING IDEAS | UI/UX DESIGNER
09/2014 - 02/2017
Led UI and UX direction for Wordlings, ensuring a cohesive player experience while streamlining production through improved tools and established team pipelines.
NINTENDO | UI/UX DESIGNER
01/2013 - 06/2013
Created marketing assets for Nintendo titles including Fire Emblem Awakening, Animal Crossing: New Leaf, and Luigi’s Mansion: Dark Moon, while improving production workflows through documentation and process optimization.
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